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Each potential class needs a specific item, though you will only get the items relevant to the classes available to you. The second class change (Class 3) is available once you reach level 38 and obtain a class change item by planting a seed. Choose this class if you rely on Reisz for damage. Reisz’s Rune Maiden class uses single-target debuffs while focusing on attack.
#TRIALS OF MANA RIESZ CLASSES FULL#
Passive – Magic attack stronger at full health.
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Moves – Elemental magic and stat debuffs.Hawkeye’s Ninja class leans away from physical damage, but the debuffs you get in return are very powerful. Moves – Ranged non-elemental attacks and status effects.The status effect moves are fun, but they aren’t as broadly useful as the Ninja’s debuffs. Hawkeye’s Ranger class allows him to put enemies to sleep, transform them, and attack at a range.
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Passive – Status effect triggers attack and magic attack up.Stats – Equal healing and magic damage boost with more mp.If you feel like your party isn’t dealing enough damage, this is a decent option. Passive – Class Strike gauge up when healingĬharlotte’s Enchantress class leans away from her main purpose, healing, to allow her more damage options.Moves – Group heal, light spell, and elemental buffs to physical attack.We recommend you choose this one.Ĭharlotte’s Priestess class is a strong choice as it powers up her healing while giving her magic attack and buff options. Kevin’s Brawler class is a pure attack upgrade, which supports what Kevin is best at. Moves – Healing spell and attack buff for self.Kevin’s Monk class is useful if you feel like you absolutely need a healing spell, but healing items exist and Kevin should really be attacking as much as possible. Passive – Magic damage and defense up when someone dies.Moves – Multi-target first level elemental spells and a second level dark elemental spell.With Angela’s Mysticist class you only get a second level spell for the dark element, which means this class isn’t as useful as the Sorceress. Passive – Magic damage up at full health.Moves – Multi-target first level elemental spells and second level elemental spells (no dark).Stats – Attack boost, defense slightly downĪngela’s Sorceress class is more powerful overall and allows you access to a wider range of powerful elemental spells.Moves – Elemental buffs for physical attacks.The elemental sabers are also useful for everyone in your party who relies on physical attacks. Moves – A single-target healing spell and ability to equip shieldsĭuran’s Gladiator class is all about damage at the cost of defense.Of these four, the new moves and stat boosts have the biggest impact on playstyle.ĭuran’s Knight class is a tank build that offers more defense and healing, but tanking isn’t really that viable since there’s no move that pulls enemy attention. A second level Class Strike that’s either single-target or area of effect (AOE).Doing so raises training point limits and powers you up a good amount, so do it as soon as possible.Įach of these classes has four major distinctive elements: The first class change (Class 2) is available once you reach a certain point about eight hours into the game and have reached level 18. If a class isn’t working out, you can spend a rare item to pick a different class. Try not to pick classes that duplicate abilities other characters already have. Generally, the Dark option does more damage and the Light option offers more utility. In general, there are two class change options available at each breakpoint: Dark and Light. We’ve got a full breakdown on how class choices work and the particulars of each class. Class changes affect tons of elements of character progression, so sorting through the options can feel overwhelming. At three different levels, you’ll be able to further refine and evolve their roles. Each main character in Trials of Mana starts off with a specific class, but that’s just the start of the character’s progression.